are we there yet
strange attraction is a real time audiovisual work featuring 300,00 particles with attraction and repulsion behaviors. It utilizes GPGPU techniques to simulate a large number of particles in real time at a consistent frame rate of 60fps. It’s also affected by lighting in the scene. The background skybox contains another GLSL shader that gives off a subtle iridescent look.
art direction and development by ecco screen
music: mr. mitch
created in TouchDesigner
© ecco screen